Pillar 01
Youth as Consumers
GAIN promotes healthy eating habits, creative nutrition education and access to nutritious foods for young people aged 10–19.
GAIN’s School Food and Nutrition Approach brings together meals, markets and mindsets. Together, these components help ensure fortified, diverse and locally appropriate school meals are served.
The approach also strengthens local economies through inclusive procurement and uses schools as spaces to actively promote healthier food choices.
500M
Children reached
Half a billion children worldwide are reached through school meal programmes.
What GAIN is doing
01
School meals in Tanzania
Improving school meals while strengthening local food systems and community ownership.
- Supports fortified and nutritionally diverse school meals.
- Contributed to Tanzania’s National School Feeding Guideline.
- Creates markets for fortified maize processors and high-iron bean farmers.
- Supports school gardens that grow food for schools.
225,000+ schoolchildren benefiting
02
Heroes Journey
Gamified food education for girls and boys aged 10–14.
- Follows four superheroes travelling through three imaginary worlds.
- Players discover nutritious foods while completing challenges and missions.
- Weekly activities encourage healthier eating at home.
- Implemented in Mozambique, Bangladesh and Tanzania.
46,000 girls reached in Mozambique
03
The Food Investigator Game
Supporting healthier food choices among adolescents in Indonesia.
- Helps young people understand front-of-pack nutrition labels.
- Builds youth advocacy skills through workshops and peer learning.
- Uses digital tools to make nutrition information easier to understand.
- Encourages retailers to offer healthier snack options.
140,000 web users reached